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jianxin committed 2024-01-26 18:10:13 +08:00
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./x64
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#include <iostream>
#include <Windows.h>
#include <TlHelp32.h>
#include <direct.h>
using namespace std;
DWORD GetPIDByProcessName(LPCSTR ProcessName);
int main()
{
// get current path
char buffer[MAX_PATH];
_getcwd(buffer, MAX_PATH);
cout << "Current path: " << buffer << endl;
// current path add WeChatHookDll.dll
#pragma warning(disable : 4996)
//LPCSTR DllPath = strcat(buffer, "\\WeChatHookDll.dll");
LPCSTR DllPath = "C:\\Users\\32075\\OneDrive\\Îĵµ\\Code\\csex\\WeChatHookDll\\x64\\Debug\\WeChatHookDll.dll"; // The Path to our DLL
//LPCSTR DllPath = "C:\\Users\\32075\\OneDrive\\Îĵµ\\Code\\csex\\Simple-DLL-Injection-master\\Simple-DLL-Injection-master\\C++\\x64\\Debug\\testlib.dll"; // The Path to our DLL
DWORD procID = GetPIDByProcessName("WeChat.exe");
if (procID == 0)
{
cout << "GetPIDByProcessName() failed: " << GetLastError() << endl;
return 0;
}
cout << "Process ID: " << procID << endl;
HANDLE handle = OpenProcess(PROCESS_ALL_ACCESS, FALSE, procID); // Opening the Process with All Access
if (handle == NULL)
{
cout << "OpenProcess() failed: " << GetLastError() << endl;
return 0;
}
// Allocate memory for the dllpath in the target process, length of the path string + null terminator
LPVOID pDllPath = VirtualAllocEx(handle, 0, strlen(DllPath) + 1, MEM_COMMIT, PAGE_READWRITE);
// Write the path to the address of the memory we just allocated in the target process
WriteProcessMemory(handle, pDllPath, (LPVOID)DllPath, strlen(DllPath) + 1, 0);
// Create a Remote Thread in the target process which calls LoadLibraryA as our dllpath as an argument -> program loads our dll
HANDLE hLoadThread = CreateRemoteThread(handle, 0, 0,
(LPTHREAD_START_ROUTINE)GetProcAddress(GetModuleHandleA("Kernel32.dll"), "LoadLibraryA"), pDllPath, 0, 0);
WaitForSingleObject(hLoadThread, INFINITE); // Wait for the execution of our loader thread to finish
cout << "Dll path allocated at: " << hex << pDllPath << endl;
VirtualFreeEx(handle, pDllPath, strlen(DllPath) + 1, MEM_RELEASE); // Free the memory allocated for our dll path
CloseHandle(handle);
CloseHandle(hLoadThread);
return 0;
}
DWORD GetPIDByProcessName(LPCSTR ProcessName)
{
HANDLE ProcesllAll = CreateToolhelp32Snapshot(TH32CS_SNAPPROCESS, 0);
PROCESSENTRY32 processInfo = { 0 };
processInfo.dwSize = sizeof(PROCESSENTRY32);
do
{
if (strcmp(ProcessName, processInfo.szExeFile) == 0)
{
return processInfo.th32ProcessID;
}
} while (Process32Next(ProcesllAll, &processInfo));
return 0;
}
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<ItemGroup Label="ProjectConfigurations">
<ProjectConfiguration Include="Debug|Win32">
<Configuration>Debug</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|Win32">
<Configuration>Release</Configuration>
<Platform>Win32</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Debug|x64">
<Configuration>Debug</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
<ProjectConfiguration Include="Release|x64">
<Configuration>Release</Configuration>
<Platform>x64</Platform>
</ProjectConfiguration>
</ItemGroup>
<PropertyGroup Label="Globals">
<ProjectGuid>{04644C73-58AD-4726-A958-9E3BEDC94C2F}</ProjectGuid>
<Keyword>Win32Proj</Keyword>
<RootNamespace>StandardInjection</RootNamespace>
<WindowsTargetPlatformVersion>10.0</WindowsTargetPlatformVersion>
<ProjectName>SimpleDLLInjection</ProjectName>
</PropertyGroup>
<Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
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<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>true</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<CharacterSet>Unicode</CharacterSet>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
<ConfigurationType>Application</ConfigurationType>
<UseDebugLibraries>false</UseDebugLibraries>
<PlatformToolset>v143</PlatformToolset>
<WholeProgramOptimization>true</WholeProgramOptimization>
<CharacterSet>Unicode</CharacterSet>
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<CharacterSet>NotSet</CharacterSet>
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<ImportGroup Label="ExtensionSettings">
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</ImportGroup>
<PropertyGroup Label="UserMacros" />
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<LinkIncremental>true</LinkIncremental>
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<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<LinkIncremental>true</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<LinkIncremental>false</LinkIncremental>
</PropertyGroup>
<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
<ClCompile>
<PrecompiledHeader>
</PrecompiledHeader>
<WarningLevel>Level3</WarningLevel>
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<ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
<ClCompile>
<WarningLevel>Level3</WarningLevel>
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<Optimization>MaxSpeed</Optimization>
<FunctionLevelLinking>true</FunctionLevelLinking>
<IntrinsicFunctions>true</IntrinsicFunctions>
<PreprocessorDefinitions>WIN32;NDEBUG;_CONSOLE;%(PreprocessorDefinitions)</PreprocessorDefinitions>
<SDLCheck>true</SDLCheck>
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<Link>
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<EnableCOMDATFolding>true</EnableCOMDATFolding>
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<Link>
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</ItemDefinitionGroup>
<ItemGroup>
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<Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
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<Project ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Project ToolsVersion="Current" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<PropertyGroup />
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